![]() Pings are only visible to players in your squad. For Fireteams with more than 4 players, Fireteam members will be split across multiple in-game squads.When entering a Big Team Battle match, Fireteam members will now appear together during the match’s opening camera sequence and see one another’s Pings. ![]() Weapon Charms are now less likely to detach from a weapon after players remain idle in gameplay.Sprinting then sliding down a slope no longer results in players coming to an abrupt stop.Destroying a Ghost that is hanging from the bottom of a Phantom is now less likely to result in a crash.Completing the mission Outpost Tremonius on a higher difficulty via Mission Replay will now consistently result in the TacMap menu reflecting the new highest difficulty completed.Resolved two common crashes that occurred in the main menus.The High-Res Texture Pack is no longer automatically downloaded when installing Halo Infinite from the Microsoft Store app or the Xbox app for PC.Players will now reconnect to online services more consistently after using Quick Resume.Frametime on 4K 120hz displays has been improved when playing Halo Infinite on an Xbox Series X|S console with Dolby Vision enabled.Resolved Issues and Bug Fixes: Global: GLOBAL Observers can hear in-game announcer voice lines, and new options for Event Feed background modes and opacity have been introduced to enhance legibility. Observer Mode Improvements: Observer mode in Custom Games has been improved.Collapsible Forge Menus:All sub-menus in the Forge Menu and Node Graph Menu can now be expanded or collapsed, making navigation more efficient.Reactive Water Plane:A new scalable object, the Reactive Water Plane, dynamically responds to player collision, projectiles, and vehicles, enhancing the Forge mapping experience.Personal AI Dialogue Toggle: Players can now enable or disable Personal AI dialogue during multiplayer matches using the new “Personal AI Chatter” option in the Settings menu.Players can now rotate the camera while spectating other players, and swapping between different players is faster. Death Cam Improvements: The spectator camera used while respawning in multiplayer matches has been improved. ![]() It features Weapon Racks for weapon respawns and Equipment Pads placed around the map. It’s based on the “Countdown” map from Halo: Reach but with adjustments for the Halo Infinite gameplay.
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